Face Your Inner Monsters on paper and in battle

  • Single-player · Story-driven combat
  • Physics-based sword combat
  • Enemies driven by AI behavior trees

WHAT IS INKBLADE?

About the game

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Inkblade is a hand-drawn dark fantasy platformer about fear, courage and the monsters we carry from childhood. The world looks like a living sketch — as if someone drew their nightmares in a notebook and they started moving.

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You play as the Paper Knight — a fragile, but stubborn hero born on the pages of a child’s notebook. Every level is a memory. Every monster is a fear that once lived under the bed or in the hallway’s darkness.

The combat is physical and weighty; your sword has mass, hits push enemies, and every mistake feels real. It’s not about speedrunning, but about learning the rhythm of each encounter.

Notebook world

Margins, grids, doodles — the whole UI feels like pages of a sketchbook.

Combat with consequences

Missed parries, risky jumps and greedy attacks really matter.

Smarter enemies

Rats, mimics and shadows use behavior trees instead of dumb patterns.

Emotional core

The game quietly talks about trauma, healing and growing up.

CORE GAMEPLAY

Key Features

Weighty, physical combat

Your sword has weight. Hits push enemies, stagger them and interact with the environment. Dodging, spacing and timing matter more than button-mashing.

Hand-drawn paper world

The game looks like notes and sketches on a school notebook: grids, ink stains, erased lines and taped paper pieces create a unique mood.

Enemies with personality

Rats, mimics and shadow-creatures are driven by behavior trees, not just simple loops. They hesitate, regroup and punish you for greed.

Notebook-framed story

Levels are pages; chapters are school years. The deeper you go into the dungeon, the closer you get to the moment that broke the child.

Atmosphere over noise

Torches, echoes, quiet music and long corridors. Inkblade prefers tension and silence over constant explosions and UI clutter.

Built with feedback in mind

The game is tested with telemetry, A/B builds and community feedback. Movement, damage and level flow will be tuned with real players.